Description

The warehouse and city block of the stock cs_assault, rebuilt as a defusal map. Two shots look down from the roofs: a long shed with a ribbed metal roof and corrugated siding stands in a yard between brick apartment walls and glass office towers, with red and blue shipping containers stacked against it and a plank ramp leaning on a low concrete wall. Another view is inside the hall, a wide floor of grey tiles under a ceiling of vents and lamps, with containers, green crates, a red steel ladder and a loading dock along the far side. The last frame is a narrow alley between a brick facade and a corrugated fence, containers at the end of it, under a violet evening sky.

The map measures 3584 × 3360 × 1040 units, slightly tighter in plan than cs_assault (4000 × 4288 × 1216). Fifteen counter-terrorist and fifteen terrorist spawns seat 30 players. There is one bomb site, no hostages or rescue zones, and buy zones are set to auto, so the engine places them at the spawns. Geometry runs to 3,875 faces and 142 textures, one of them packed into the .bsp, close to the 3,206 faces and 182 textures of cs_assault. The sky is a city backdrop and there is no water. Movement carries the map: 12 ladder brushes, four doors, three breakable objects, ten non-solid decorative pieces and one drivable vehicle brush. Alongside the .bsp the archive ships three wad files and one further file next to the map.

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