Description

A stone village wedged into a gorge. Dry laid walls of pale limestone run between the buildings, gates are plain wooden planks with iron braces, and the ground is grass and gravel rather than paving. One frame stands in front of a two storey tower with arched window openings; another follows a lane between a rubble wall and an archway; a third is under a roof of heavy stone beams, one of which has come down at an angle across the room. Sandstone cliffs close the map off on every side, a single tree grows out of the rock, the sky is clear blue with light cloud, and there is a strip of water along one edge.

The map spans 3776 × 4352 × 1408 units and is built from 16,385 faces and 53 textures, three times the geometry of de_dust2 (5,383 faces, 44 textures) on a smaller footprint. There are 56 spawns per side, so it seats 112 players, which is a lot for a layout with a single bomb site. Both teams have their own buy zone; there are no hostages. Two HE grenades and an AK-47 are laid out on the floor, handed over by a player equip entity at spawn. Elsewhere the map holds 41 sprites, 15 breakable objects, 15 non solid decorations, seven ladders and a body of water. Besides the .bsp the archive installs models and a radar overview.

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