Description

A city park split by a raised motorway, rebuilt from de_overpass. One shot stands under the concrete deck of the flyover, where thick columns carry the roadway over a sunken sand pit and a low canal, the walls sprayed with graffiti and a bomb target painted on the pavement beside a green kiosk. Another looks down on the opposite target: a tarmac loading area with two dark vans, wooden pallets, police tape strung across the entrance and an ornamental gate behind. A third view crosses a cobblestone terrace ringed with low stone walls and black railings, with steps climbing to a building at the far end. The fourth is a fenced playground on grass, with a swing set on a wooden platform, young trees in planters and a board fence painted with oversized flowers. The sky is bright blue with scattered cloud.

The map measures 6165 × 5624 × 1672 units, larger in footprint than de_dust2 (4864 × 5600 × 960) and much taller. Sixteen counter-terrorist and sixteen terrorist spawns seat 32 players. Two bomb sites, no hostages or rescue zones, and the map marks buy zones for both teams. Geometry runs to 14,578 faces and 244 textures, 200 of them packed into the .bsp, well above the 5,383 faces and 44 textures of de_dust2. The sky is a train yard backdrop. Two water brushes carry the canal, and 31 ambient sound emitters run in the background. Beyond that the map holds 14 breakable objects, one ladder brush, six animated sprite props, 73 non-solid decorative pieces and a fog entity. The archive holds the .bsp alone.

Similar materials

Comments