Description

A power plant complex rebuilt from the Counter-Strike: Source version of de_nuke. The outdoor shots show a concrete yard between metal-sided warehouses with rusted corrugated roofs, a tall cylindrical containment tower in the middle, shipping containers and wooden crates scattered as cover, and power cables strung overhead; green hills close the horizon and the sun sits low behind a hazy overcast. A second exterior view stands in the shade of a white warehouse wall painted with a power plant sign, looking towards the far fence. Inside, one hall is framed in blue-painted steel over whitewashed brick with daylight coming through strip windows, and yellow-banded barrels with radiation markings stand on the bomb target; a lower room is all grey concrete and steel grating, with vents in the walls and a single barrel above the target marker.

The map measures 6688 × 4352 × 1728 units, wider than de_dust2 (4864 × 5600 × 960) and about twice as tall. Sixteen counter-terrorist and sixteen terrorist spawns seat 32 players. Two bomb sites, no hostages or rescue zones, and the map marks buy zones for both teams. Geometry runs to 13,240 faces and 180 textures, 90 of them packed into the .bsp, against 5,383 faces and 44 textures in de_dust2. The sky is a green plains backdrop and there is no water. What the player touches: 28 breakable objects, 8 doors, 5 ladder brushes, 37 non-solid decorative pieces and a fog entity. The archive holds the .bsp alone.

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