Description

A single open arena: a flat sandy square closed off by a low wall whose coping carries a blue tiled frieze and shallow niches. Behind the wall the skybox paints a hazy city of pale rooftops, with two palms breaking the line. In the middle stands a white plaster block with arched openings underneath and a long ramp on each side, so the centre can be taken from above or fought through beneath. Plywood crates are scattered over the sand, some stacked two high, and small stone blocks sit along the walls. The light is bright and diffuse, with the horizon washed out in dust.

The arena measures 2144 × 3200 × 800 map units, small next to cs_italy at 2896 × 5216 × 944, and holds 2,025 faces on 28 textures, 25 of them embedded in the bsp and the rest from halflife.wad. Sixteen spawns a side put 32 players into that one square. There are no bomb sites, hostages or rescue zones; buy zones are set for both teams. The only pickup lying on the ground is Kevlar, and two game_player_equip entities hand out the starting kit. The rest of the entity list is thin: 22 illusionary brushes, two breakable objects and a fog entity. The archive is the map alone.

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