Description
The same sand-coloured dust2 rebuild, this time set at night, and the screenshots confirm it: a dark blue sky with heavy cloud, street lamps throwing pools of light on the dust, and a burning car whose flames are the brightest thing in frame. One shot faces a stencilled letter and arrow on a wall beside an arched gate with wooden doors; another looks over the low roofs at green tiled domes with gold finials, lit only by the lamps along the wall; a third stands on the ramp above a wrecked car with a tall apartment block and a lit shopfront in the distance; the last one shows the crates of a site with a target ring on the ground, palms black against the last light on the horizon.
The map covers 5688 × 6056 × 1344 map units, roughly the plan of de_dust2 at 4864 × 5600 but half again as tall, and holds 16,072 faces on 193 textures embedded in the bsp, against 5,383 faces in the stock map. Sixteen spawns a side make 32 players. There are two bomb sites, no hostages, and buy zones for both teams. Ambience runs on 115 illusionary brushes, 19 ambient sound sources and 18 sprite props. The archive installs four models along with the map.








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