Description
An industrial yard between prefabricated concrete warehouses. One shot looks over a loading area with a red shipping container, a forklift under an open bay, stacks of slabs and pipes on pallets, an external red steel staircase to a walkway, and a bombsite ring sprayed on the concrete. Another crosses a patch of dry grass where stepping stones lead towards two stencilled arrows, one to A and one to B, with green containers to the right and an apartment block over the fence behind. A third goes inside: a plywood floor, crates and a roll of pipes lit by daylight coming through strip windows near the roof. Bright day, blue sky with broken cloud.
The layout takes 5624 × 3936 × 992 map units, a smaller footprint than de_dust2 at 4864 × 5600 × 960 and a little lower, and holds 9,790 faces on 175 textures, 118 of them embedded in the bsp and the rest taken from halflife.wad. Sixteen spawns a side seat 32 players. There are two bomb sites, no hostages, and buy zones for both teams. The dressing is brushwork rather than props: 48 illusionary brushes, 15 breakable objects, one ladder and a fog entity. The archive holds nothing but the map itself.








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