Description

A port of mirage, the sand-coloured town map from the newer game. One shot looks down onto the A site: pale stone paving, wooden crates banded in green, a painted target ring on the ground, a palm over a low wall and a ticket booth to the side. Another stands on a terrace above a cobbled street, with a whitewashed house, a blue-painted upper floor and a plastered column running past the railing. The B site appears as a small brick shed with the letter stencilled on two of its faces, barrels stacked inside and a weathered blue wall behind, under an overcast sky. The last frame is indoors: a dim hall with square piers, wall lamps and a patterned frieze along the ceiling.

The map fits into 4152 × 4688 × 1640 map units, a tighter footprint than de_dust2 at 4864 × 5600 but noticeably taller, and holds 12,242 faces on 169 textures. None of them are embedded: the archive ships thirteen wad files the map was compiled against. Twenty spawns a side make room for 40 players. Bomb sites are marked A and B on the walls, and the map declares four bomb-site triggers; there are no hostages, and buy zones are set to auto, so the engine places them at the spawns. Detail comes from 301 sprite props and 74 illusionary brushes, with 21 breakable objects, three ladders and a fog entity. The archive is heavy on content: over a hundred models across several sets, sprites, the thirteen wads and a radar overview.

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