Description
A white villa with a tiled roof and lit windows at night, seen from a cobbled path between tall hedges and a wrought-iron fence; a dark jeep stands in front of the entrance and the sky above is black with stars. The interior shot shows a room with patterned wallpaper and a floral border, a hexagonal tiled floor under a worn carpet, a tall wooden wardrobe with carved panels, and a rifle lying on the floor by the window.
The map is 2216 × 652 × 496 units, one house and its garden. It has a single counter-terrorist spawn against three terrorist ones. There are no hostages, no rescue zones and no buy zones, so the engine sets the buy areas at the spawns; a Scout and three smoke grenades lie on the floor and a game_player_equip entity issues the starting gear. The geometry counts 2781 faces and 33 textures, with four breakable objects, three func_illusionary surfaces, two ladders, fourteen sprite props and one ambient sound source. Besides the map the archive installs models and its own czcs_italy.wad.
Comments