Description
A walled enclosure with flagstone terraces around a sunken grass pit, the whole thing tinted pale green. Carved stone steles patterned with relief work stand along the terraces, wooden crates sit on the ledges and a few slabs and blocks are dropped into the pit as cover. The backdrop beyond the walls is a dark, almost black rock face, so the map reads as a compound at the bottom of a gorge.
The map measures 2240 × 1920 × 896 units. Ten spawns per side seat 20 players. Despite the cs_ prefix the map carries no objective at all: no bomb sites, no hostages and no rescue zones, and the buy zones are left to the engine, which places them at the spawn points. Geometry comes to 821 faces and 16 textures, against 5,383 faces and 44 textures in de_dust2. The sky is doom1, there is no water, and no doors, ladders or breakable props were placed. The archive ships one .wad file and a radar overview.
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