Description
A paintball speedball field at night, fenced in chain link and lit by floodlights on poles and gantries. The ground is gravel, and the cover is what such a field actually uses: plank walls of raw timber, stacks of tyres, wooden crates and a few rusted culvert pipes bent into arches. The layout is a long rectangle, mirrored between the two ends, with the bunkers set out in rows so that every lane has a piece of cover facing it. The sky is deep blue with dark cloud, and the field is small enough that both ends are visible from the middle.
The map measures 1032 × 3080 × 548 units, a narrow strip rather than a building. There are 9 counter-terrorist and 9 terrorist spawns, so it seats 18 players. Despite the cs_ name there are no hostages and no rescue zones, and no bomb sites either: the field is a straight fight, and buy zones are set to auto, so the engine puts them at the spawns. Geometry runs to 3,081 faces and just 17 textures, well under de_dust2 (5,383 faces and 44 textures). Six ladders reach the raised bunkers, there is no water, and the archive brings a radar overview.
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