Description
A maze of corrugated iron panels standing on rust-brown ground, held up by rusted steel posts and beams and closed in by a pale brick wall. Part of the maze is roofed with the same sheet metal, striped barrels stand on the low roofs and in the corners, and the passages between the panels are barely wide enough for one player. One frame looks down on the whole layout from above, with a hazy orange band of sky over distant hills; the others are taken inside, in a corridor along the brick perimeter where a grey steel door marked SECURITY sits under a lamp. The light is warm and low, closer to evening than to midday.
The map measures 1474 × 1896 × 762 units, a compact box by engine standards. Seventeen counter-terrorist and sixteen terrorist spawns seat 33 players in it. There are no bomb sites, no hostages and no rescue zones, so nothing is left but the fight; buy zones are marked by the map itself on both sides. Six HE grenades lie on the floor and a game_player_equip entity sets the starting loadout, so players fight with what the map hands them. Geometry runs to 1,990 faces and 33 textures, none of them packed into the .bsp, about a third of de_dust2 (5,383 faces). Five ladders, one door and one breakable are the only moving parts, the sky is the stock badlands, and the archive installs the .bsp alone.
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