Description
A city yard under a flat grey-brown overcast, with the dark silhouettes of tower blocks on the skyline behind the fence. The ground is grey tile, and on it stand two battered sedans and a green school bus; shipping containers in blue, red and green are stacked by the wall, clipped hedges run along the edges, and a brick building with a beige facade closes the far side. A black hatch opens in the middle of the paving with steps leading down into the dark, and a yellow-and-black hazard stripe marks a ramp at the edge of the yard.
The map measures 1988 × 4000 × 2176 units: a narrow plot with a lot of headroom. Twelve counter-terrorist and twelve terrorist spawns seat 24 players. Despite the name there are no hostages, no rescue zones and no bomb sites, and buy zones are set to auto, which means the map marks none and the engine puts them at the spawns. An AWP and an M249 lie on the floor. The build is very light: 1,453 faces and 46 textures, none embedded, against 5,383 faces in de_dust2, with only 46 entities in the whole map, twelve of them breakable. The archive carries 26 model files alongside the map.
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