Description
A small sand arena fenced in with corrugated metal sheeting, dug into a canyon of red rock under a bright blue sky. Inside the fence stand low concrete barriers, wooden crates, stacked sandbags and a couple of rusty metal grids, arranged in mirrored pairs on either side of a shallow step that runs across the middle; a long wooden hut wall closes one end. The radar image shipped with the map shows the same layout from above and makes the symmetry plain: identical crates and cabinets on the left and right of a single centre line. Nothing on the frames suggests hostages, and there are none in the map.
The arena measures 2048 × 1088 × 576 units, which is a corner of a normal map, and its geometry is 482 faces and 21 textures, against 5,383 faces in de_dust2. Fourteen spawns per side make room for 28 players in that space, since the engine seats one player per spawn. Despite the cs_ name there are no hostages and no rescue zones at all, so the round has no objective beyond the other team; both sides do get their own buy zones. Ten breakable objects and one door are the only moving parts. The sky is cliff and there is no water. Besides the map the archive brings a radar overview.








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