Description
An octagonal arena built on a flat mountain top, with hazy ridges and a stretch of water far below. The floor inside the pale stone rim is filled with wooden crates arranged in a pattern of crosses and blocks, leaving narrow lanes between them. A stone tower with windows stands in the middle, ringed by a walkway of steel grating carried on struts that runs out to the two ends of the arena, where spiral stairs climb the flanking towers; red ladders lead up to the catwalks from the crate field. One frame is taken from directly above and shows how exactly the two halves mirror each other, down to the placement of every crate.
The map measures 1728 × 2496 × 1024 units, small in plan and tall for its footprint. Its geometry is 1,808 faces on just 11 textures, none of them packed into the .bsp, where de_dust2 has 5,383 faces on 44. Both sides get 15 spawn points, so 30 players can start a round in that arena. Despite the cs_ prefix there are no hostages, rescue zones or bomb sites; instead weapons lie on the floor, 4 HE grenades and an XM1014, and 3 equipment entities hand out a starting kit at the spawns. Both teams have real buy zones. The rest of the entity list is 4 ladders and 4 see-through decorative brushes. There is no sky entity and no water. The archive holds the .bsp alone.
Comments