Description
A paintball field built inside a hall. The walls are hung with green camouflage netting, bare bulbs on cables hang from a dark ceiling of corrugated sheet, and the floor is packed brown earth. Cover is made of stacked pale timber planks: low walls with firing slots cut into them, a two-storey block with a window, and a raised earth mound in the middle of the field. A military truck in olive paint stands in one corner, another vehicle body sits behind a barricade further along, and the layout repeats itself from one end to the other, so both halves mirror each other.
The map measures 2528 × 1120 × 448 units, which is small and low even for one hall. Its geometry comes to 1,426 faces on 28 textures, all 28 packed into the .bsp, where de_dust2 has 5,383 faces on 44. Both sides get 10 spawn points, so 20 players fit into that space. Despite the cs_ prefix there are no hostages, no rescue zones and no bomb sites, and buy zones are set to auto, so the engine puts them at the spawns. Of the 53 entities only one ladder is worth naming. There is no sky entity and no water. The archive holds the .bsp alone.
Comments