Description

The fourth yard of the series, and the one where the two houses stop matching. On one side stands a long two-storey building of sand-coloured block with an open arcade on the ground floor, a balcony floored in black and white tiles and a flat roof; on the other a house clad in green and blue tiles, with a sign over its door, ladders on the wall and window frames picked out in white. Between them the tiled apron holds an octagonal pool, hedges divide the lawn, a black grand piano stands against the perimeter wall and a small shed with a blue roof sits in a corner. One frame is a two-part comparison of the same yard, first with a rectangular pool by the arcade building, then with the octagonal one in front of the tiled house. Beyond the wall the background is a dark, blurred city with lit windows.

The map measures 2824 × 1740 × 1139 units, a compact plot compared to the 4000 × 4288 × 1216 of cs_assault, and its geometry comes to 6,838 faces on 134 textures, 7 of them packed into the .bsp, against 3,206 faces on 182 in the stock map. Both sides get 11 spawn points, so 22 players start a round. This build carries no objectives at all: no bomb sites, no hostages, no rescue zones, and no weapons on the floor either, while buy zones are set to auto and the engine places them at the spawns. What the player can touch is 21 breakable objects, 7 see-through decorative brushes, 4 ladders, 2 water brushes and a pushable crate. The sky is the city set and there is water in the map. The archive holds the .bsp alone.

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