Description
The third yard of the series, this time shot from the ground. Two buildings of pale block face each other across the courtyard, each two storeys tall with open porches, ladders fixed to the facades and floors of black and white tile visible through the openings; one of them has a plain wooden door at the foot of its steps. Between them a tiled apron carries an octagonal pool of bright blue water, and hedges run along the grass on either side. A black grand piano stands on the lawn at the far end, in front of the perimeter wall. Beyond that wall the background is a dark, blurred city of towers with lit windows.
The map measures 2785 × 1672 × 869 units, a small plot next to the 4000 × 4288 × 1216 of cs_assault, but its geometry runs to 7,321 faces on 157 textures, 8 of them packed into the .bsp, where the stock map has 3,206 faces on 182. The counter-terrorists get 13 spawn points and the terrorists 12, so 25 players can start a round. There are no bomb sites, no hostages and no rescue zones; buy zones are set to auto, so the engine puts them at the spawns, and the weapons are simply lying about: three AWPs, two AK-47s, two M4A1s, an M249, an SG 552, an AUG, two HE grenades and both grades of body armour. Twelve ladders open the upper floors, and the rest is 5 breakable objects, 5 water brushes, 5 see-through decorative brushes, 3 rotating mechanisms, a door and a pushable crate. The sky is the city set and there is water in the map. The archive holds the .bsp alone.
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