Description
The same estate as the first map of the series, rebuilt around a wider yard and shown from above. In the middle of a tiled apron sits an octagonal pool of bright blue water, with clipped hedges dividing the lawn around it. A two-storey house of pale block, with ladders on its wall and a flat roof, closes one side; a lower building with a broad window stands opposite, a terrace floored in black and white tiles runs along the right-hand wing, and a small shed with a blue roof sits by the hedge. A black grand piano is left standing on the grass, out in the open. A concrete wall runs round the plot, and beyond it a dark, blurred skyline of towers with lit windows fills the background.
The map measures 3059 × 1949 × 869 units, narrower than the 4000 × 4288 × 1216 of cs_assault but carrying more than twice its geometry: 7,624 faces on 136 textures, 7 of them packed into the .bsp, against 3,206 faces on 182 in the stock map. Both sides get 13 spawn points, so 26 players start a round. There are no bomb sites, no hostages and no rescue zones, and buy zones are set to auto, which means the engine places them at the spawns; the round is settled with what lies on the ground. That is three AWPs, two AK-47s, two M4A1s, an SG 552, an AUG, two HE grenades and both grades of body armour. The map holds 19 breakable objects, 12 ladders, 10 sprites, 4 water brushes, 4 see-through decorative brushes, a door and a pushable crate. The sky is the city set and there is water in the map. The archive holds the .bsp alone.
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