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CS 1.6 Mapscs_macel
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Description

An indoor arena of grey concrete, with no sky at all. The floor is large pale tiles, the walls are panelled slabs banded with yellow stripes at waist height and marked with first aid signs, and blue fluorescent fittings hang from a dark ceiling. The playing area is a broad flat hall broken up by low cover: rusty orange sheet walls, concrete blocks with hazard stripes, wooden crates, oil drums and stacked ammunition boxes. One frame shows a rack of weapons laid out in neat rows straight on the tiles, another a lower room reached by a red ladder where a rifle and a vest lie waiting, and a third a heavy multi barrelled gun mounted between two crates behind a metal barricade.

The map measures 6208 × 2368 × 772 units, so it is long and narrow and very low, about a fifth of the headroom de_dust2 has. Its geometry is 1,635 faces on 51 textures, none of them packed into the .bsp, where de_dust2 has 5,383 faces on 44. Each side gets 9 spawn points, so 18 players can start a round. There are no hostages, no bomb sites and no rescue zones, and buy zones are set to auto, which does not matter much here: the loadout is the map. Lying on the floor are an AUG, an SG 552, a G3SG1, two Scouts, two M249s, two AK-47s, two M4A1s, four P90s, two MAC-10s, two TMPs, five HE grenades, five flashbangs, five smoke grenades, twelve kevlar vests and two vests with a helmet. The moving parts are 9 breakable objects, 2 doors, a ladder and 2 sound emitters.

cs_macel

Fight Yard (fy_)
Download · 358 KB
File size
358 KB
Date added
Aug 21, 2026
Downloads
1
Max players
18
Weapons on the map
G3SG1, HE Grenade ×5, Flashbang ×5, Smoke Grenade ×5, Kevlar + Helmet ×2, AK-47 ×2, M4A1 ×2, MAC-10 ×2, P90 ×4, SG552, M249 ×2, Scout ×2, Kevlar ×12, TMP ×2, AUG
Buy zones
At the spawns (automatic)
Time of day
Indoors

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