Description

A supermarket dressed in Half-Life livery. The main frame looks across the sales floor: low shelves stacked with boxed goods, glass walls under a heavy concrete canopy, an orange service block with a black lambda on it, hanging aisle numbers, and a floor of pale tile that runs straight into a sheet of standing water in the middle of the room. Other frames show the same building from outside, its long glazed front and the sign along the parapet, with a street running past it, and the same shop repeated under different lighting: a low orange sun, an overcast white sky, and a night version with snow banked against the walls. The file name promises the night and snow build, and that is what the exterior views show, though the shop interior is lit as bright daylight.

The map measures 1668 × 3168 × 2124 units, a narrow plan for its height. Its geometry is 11,248 faces on 94 textures, none of them packed into the .bsp, against 5,383 faces on 44 textures in de_dust2. Both sides get 16 spawn points, so 32 players fit. There are no bomb sites, no hostages and no rescue zones, and buy zones are set to auto, so the engine places them at the spawns. The moving parts are 14 doors, 3 ladders, 2 breakable objects, 2 see-through decorative brushes and one body of water. The sky is the siv set and the weather is snow. Beyond the map itself the archive carries thirteen further .bsp files.

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