Description
One rectangular arena and nothing else. The floor is grass, the outer wall is a plain fence of vertical wooden planks, and the only cover is carved sandstone: a stepped pyramid of relief blocks in the middle of the field and four low walls of the same blocks set out near the corners. A top-down frame shows the whole plan at once, a plain rectangle with those five clumps of cover in it. Beyond the fence the sky texture shows a city skyline of glass towers with a grey mountain slope beside it, which puts the arena in the middle of a view that has nothing to do with the ground it stands on.
The map measures 2624 × 1184 × 832 units, a small box next to de_dust2 at 4864 × 5600 × 960, and its geometry is as bare as the plan: 418 faces on 7 textures, one of them packed into the .bsp, where de_dust2 has 5,383 faces on 44. Both sides get 8 spawn points, so 16 players can start a round. Despite the cs_ prefix there is not a single hostage, rescue zone or bomb site here, and two equipment entities hand out weapons instead, so a round is a straight fight over the pyramid; each team does have its own buy zone. The sky is the office set. Apart from the .bsp the archive carries a couple more files from the maps folder.
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