Description
An indoor Desert Eagle arena in a single storehouse hall: grey stone floor, whitewashed walls and a green corrugated ceiling with recessed light panels. Rows of wooden crates split the floor into shooting lanes, a red pipe gantry dotted with small lights runs along one wall, and yellow-black hazard posts mark its supports.
The hall is a square 2112 × 2112 units and only 416 tall, with 1,480 faces and 12 textures. 16 spawn points per side seat 32 players. There are no hostages — despite the cs_ name this is a pistol arena filed with the aim kind. Buy zones are not marked, so the engine places them at the spawns, a game_player_equip entity distributes the gear and two ladders climb the crates. The archive installs the .bsp alone.








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