Description
A depot yard between city blocks, shot at night. The brick warehouse has a corrugated roof and its lower walls are painted white; containers, wooden crates and a parked estate car stand on the asphalt around it, a tree grows in a small planter and a ladder runs up the side wall to the roof. Another frame follows an alley with a yellow centre line between a white board fence and a concrete wall, crates left along the kerb. Behind the roofs there are lit office towers under a dark violet sky. Inside, the hall is brick over a whitewashed base, with a steel truss roof, ventilation ducts, a gallery with a railing reached by stairs, arched openings in a block wall, a shutter, a container, a barrel and crates on the floor.
The map is 3072 × 3584 × 960 map units, which makes it compact by the standards of this engine. There are 18 spawns for the counter-terrorists and 16 for the terrorists, so it seats 34 players. Three hostages and one rescue zone set the objective, there are no bomb sites, and unlike most maps of this kind it has real buy zones for both sides rather than leaving them to the engine. Geometry is 4,535 faces and 98 textures, 25 of them embedded, above the 3,206 faces of the stock cs_assault. Eleven ladders and eleven decorative non-solid pieces are placed around the level, along with three breakable objects, two doors, two ambient sound sources and one body of water. The archive ships the .bsp on its own.
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