Description
Half of this one is a lit yard and half is a dark basement. Outdoors it is daytime with a blue sky and scattered cloud: corrugated metal warehouse walls, red and blue containers stacked three high, a chain link fence, a courtyard of pale paving between brick blocks with barred cellar windows and a wooden fence along one side. Indoors the tone drops sharply. There is a storage hall with a corrugated roof, ramps, arched recesses in yellow brick and a rolling shutter, and below it cellar rooms of pale block walls and dark tiled floors, lit by small blue screens and single strip lamps, with wooden crates and a caged pallet. One room is furnished as an office, with green carpet, wood panelling to waist height, filing cabinets and an overturned table, and the hostages wait there.
The map is 4352 × 3712 × 1792 map units, and that height is the tallest figure in this comparison set: the interior stacks over several levels. Sixteen spawns per side seat 32 players. Four hostages and one rescue zone set the objective, there are no bomb sites, and buy zones are left to the engine at the spawns. Geometry is 4,495 faces and 107 textures, none of them embedded in the .bsp, above the 3,206 faces of the stock cs_assault. Nine ladders carry the vertical movement, with two doors, two breakable objects, one rotating mechanism and one ambient sound source. The archive carries the map folder and nothing else.
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