Description
The same warehouse siege moved into a night city. Outside, a red brick depot with a corrugated roof stands on a lawn fenced with wooden boards, containers and a parked trailer beside it, wall lamps throwing small pools of light, and beyond the fence a street with a yellow centre line, a streetlamp and blocks of flats with lit windows under a purple overcast sky. Inside, the hall runs on rusted roof trusses with fluorescent strips and ventilation boxes, a delivery van waits on the road that cuts through the floor, and ramps lead up to the storage bays. One frame is a room deeper in, where a missile hangs from an overhead hoist above a warhead cone on a bench, radiation markings painted on the wall, and the hostages standing next to it.
The map is 3472 × 3344 × 784 map units, and the low ceiling figure fits the layout: most of it plays out on one level. Fourteen spawns per side seat 28 players. Four hostages and one rescue zone set the objective, there are no bomb sites, and buy zones are left to the engine, which puts them at the spawns. Geometry is 3,405 faces and 170 textures, 108 of them embedded, close to the 3,206 faces of the stock cs_assault. Eleven ladders, five breakable objects, three doors, an electric beam and three ambient sound sources fill out the entity list, and forty-nine decorative pieces are non-solid. The archive also installs its own sprites and a radar overview for the map.
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