Description
A warehouse block laid out along the lines of the stock hostage map. One frame looks down into the hall from a walkway: shipping containers in green and rust red stand on a concrete floor next to wooden crates and steel skips, a roller shutter sits in the far wall and the roof runs on riveted trusses. Another follows the loading ramp between two low concrete kerbs to that shutter and the daylight behind it. Two more frames are outdoors, on a street of grey stone tenements and one red brick block, with a road and a zebra crossing, trees in raised planters, fire escapes bolted to the facades and a painted wall by the yard gate. The light is flat daylight under a pale hazy sky with tower blocks standing behind the rooftops.
The map is 3744 × 4420 × 1536 map units. Sixteen spawns per side seat 32 players. Four hostages and two rescue zones set the objective; there are no bomb sites, and the map has no buy zones of its own, so the engine places buying at the spawns. Geometry comes to 3,790 faces and 152 textures, 109 of them embedded in the .bsp, against 3,206 faces and 182 textures in the stock cs_assault. Eight ladders and eight breakable objects are spread through the hall, along with two doors, twenty non-solid decorative pieces and two ambient sound sources, and the map has water in it. The archive carries the map folder and nothing else.
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