Description
A warehouse and the streets around it, seen at night. One frame looks down from a gallery into the main hall: lattice trusses under a corrugated roof, lamps in cones of light, pale sacks and crates stacked on the floor, a red container parked along the railing. Outside, a metal plaque reading Warehouse 23 is bolted to the ribbed cladding beside a rolling shutter, with barrels standing by a pale brick building. A third frame is the street corner: asphalt with lane markings and a crosswalk, low walls and clipped trees on the verges, and office blocks closing the view.
The map is 3744 × 4420 × 1536 units and includes water. Sixteen spawns per side seat 32 players. Four hostages and two rescue zones set the objective, there are no bomb sites, and the map has no buy zones of its own, so the engine puts buying at the spawns. Geometry is restrained at 3,760 faces, close to the 3,206 of the stock cs_assault, but the texture count runs to 172, of which 131 are embedded in the .bsp; the rest come from the stock packs. Twenty non solid brushes shape the dressing, with eight ladders, eight breakable objects, five sprites, two doors and two ambient sound sources. The archive holds the .bsp alone.
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