Description
A city block at dusk, the sky a flat violet behind glass office towers and rows of windows still lit. The playing area sits below street level: a long warehouse with cream walls and a dark flat roof runs along one side, brick apartment houses stand opposite, and a yellow cab and a red pickup are parked at the kerb. A corrugated shed and a fenced pit break up the ground between them, and a wide ramp drops from the street into the yard. One frame is shot from inside a covered hall, looking down over railings at a car parked below, tiled panel walls and a red container to one side.
The map is 4736 × 5568 × 2240 units, and it is the height that stands out: at 2240 units the vertical span is nearly double that of the stock cs_assault, which is what the street level above the yard costs. Eighteen counter terrorist spawns and sixteen terrorist ones seat 34 players, and both sides have buy zones written into the map. Two hostages and two rescue zones set the objective; there are no bomb sites. Geometry runs to 7,713 faces and 127 textures, well past the 3,206 faces of cs_assault, with 27 non solid brushes, nine ladders, seven breakable objects, five rotating mechanisms and one door. The sky is the city1 skybox, and the archive ships the map’s own texture pack.
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