Description
A warehouse yard under a burning orange sunset. The main building is clad in pale horizontal siding with roller shutters at ground level and yellow ladders bolted to the wall; blue shipping containers and pale wooden crates are spread over the concrete apron, with a brick block on one side and a grey stone structure on the other. One frame goes up onto the roof, where more crates stand against a parapet and the horizon opens onto cliffs. Another is inside: three hostages in orange jumpsuits wait in a bare concrete room with a steel door. A fourth shows a large lower hall on two levels, square concrete columns, a red railed mezzanine and strip lights along a dark ceiling.
The map is 1951 × 2737 × 774 units, and the low ceiling keeps the fight tight. Twelve spawns per side seat 24 players. Three hostages and one rescue zone define the round; there are no bomb sites, and the map carries no buy zones of its own, so the engine puts buying at the spawns. Geometry is modest at 2,841 faces and 66 textures next to the 3,206 faces of the stock cs_assault, and much of it is decorative: 40 non solid brushes do most of the dressing, with six ladders, one door and a single breakable object. The map draws on eight texture packs, one of which, cs_app2.wad, ships in the archive along with a radar overview.
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