Description
Night, and a purple sky with stars over a warehouse yard. A hangar of corrugated steel with an arched roof takes one side, an external ladder climbing to a window under the eaves; opposite it stands a six storey brick tenement, its doorway the only warm light in the frame, with the towers of a city behind. The yard is filled with stacked wooden crates and rusted containers, and one frame follows a narrow gap between two container walls to a lamp burning over a green door. Inside the hangar the walls are ribbed steel, red beams cross a mesh ceiling, and a catwalk with more crates on it runs along the wall above the floor.
The map is compact at 1904 × 2824 × 1040 units, yet it carries 5,402 faces and 110 textures, against 3,206 faces in the stock cs_assault; the detail goes into the yard rather than into floor area. Ten spawns per side seat 20 players. Three hostages and one rescue zone set the objective, there are no bomb sites, and the map has no buy zones of its own, so the engine puts buying at the spawns. Eighteen breakable objects, two ladders, one door and two ambient sound sources make up the moving parts. Textures come from the stock halflife, cstrike and cs_assault packs, and the archive holds the .bsp alone.
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