Description
A daytime rebuild of the assault warehouse and the yard behind it. The interior frame shows a hall under a corrugated roof on rusty trusses, with fluorescent panels, a broken yellow line painted down the concrete floor, red shuttered bays along one wall and containers and crates arranged as cover in the open middle. Outside, the camera looks over the pitched metal roofs of two depots, container stacks in a fenced corner, a brick tenement and a grey panel block with barred windows and fire ladders. Oddly for a city map, the skybox is not a skyline: beyond the roofs stand red rock cliffs under a pale blue sky.
The map measures 4359 × 4352 × 1266 units, close to the 4000 × 4288 × 1216 of the original cs_assault, and is built from 5,127 faces on 161 textures, all of them packed into the .bsp itself, so nothing has to be looked up in outside files. Both sides get 16 spawn points, so 32 players fit. Four hostages are placed, with two rescue zones and buy zones for both teams. One AWP lies on the floor. Interactive geometry runs to 21 breakable objects, 24 ladders and 2 doors, with 39 see-through decorative brushes on top. There is no water. The archive holds the .bsp alone.
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