Description
The familiar warehouse and the block around it, shot at night. Inside, a hall under a corrugated roof carries rusty roof trusses and long fluorescent fittings, red roller shutters run along the far wall, a red ladder climbs to a gallery and a wooden crate sits alone on the concrete. Outside, the yard is a flat expanse of asphalt with a stack of blue and red containers in the middle, a corrugated depot with its sign lit, and a ramp leaning against a metal wall. From a roof another frame looks over the whole quarter: low brick and stone houses in the foreground, ammunition boxes lined up along a parapet, and the lit windows of tall office towers filling the purple sky behind.
The map measures 4704 × 5824 × 1408 units and is built from 7,826 faces on 163 textures, none of them embedded in the .bsp; the original cs_assault gets by on 3,206 faces and 182 textures within 4000 × 4288 × 1216. The counter-terrorists have 15 spawns and the terrorists 10, so 25 players can start. Three hostages are placed, with two rescue zones, and buy zones are on auto, which means the engine puts them at the spawns. Weapons lie on the floor as well: three MAC-10, two M3, two HE grenades, a flashbang and a smoke grenade. The map runs 25 breakable objects, 15 ladders, 5 doors, a moving platform, a drivable vehicle, two animated sprites and a sound emitter, plus 12 see-through decorative brushes. The sky is the city1 set and there is no water. The archive holds the .bsp alone.
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