Description
A rework of the assault yard seen here from above, in the flat violet light of late evening. One frame looks down on the warehouse from outside: a steel footbridge on yellow girders crosses the yard, a truck loaded with crates stands under a crane arm, and stacks of shipping containers line a wall next to a sunken loading dock with green glazing behind it. Another shows the front of a stone building whose windows are dark rectangles, with a ladder running up to a lit opening marked as an observation area. Elsewhere the map is plain city: a concrete underpass, two round trees on a tiled kerb next to a dumpster, an office block of pink stone, and a corner where a jeep with its headlights on waits by a white plastered building with a fire ladder.
The map spans 4271 × 4654 × 1548 units, a little tighter on the ground than the 4000 × 4288 × 1216 of the original cs_assault but taller. Its geometry is heavy for the engine: 9,791 faces on 251 textures, none of them packed into the .bsp, where the stock map has 3,206 faces on 182. Both sides get 14 spawn points, so 28 players fit. There are four hostages, two rescue zones and buy zones for both teams. Moving parts include 21 breakable objects, 14 ladders, 7 pushable crates, 2 doors and a sound emitter, plus 9 see-through decorative brushes. The sky is the city1 set and there is water in the map. The archive holds the .bsp alone.
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