Description
City streets at night under a black sky full of stars, lit only by wall lamps and street lights. The blocks are built from grey ashlar and red brick with shuttered windows, a balcony over one entrance, and painted signs on the walls reading NO STORAGE KEEP CLEAR and DANGER HIGH VOLTAGE; a wooden ladder leans against a canopy and trestles stand at the kerb. Two more frames go inside to a loading bay under a corrugated roof, where an olive flatbed truck is parked against a block wall, cardboard boxes lie scattered on the floor and hostages in orange overalls wait beside it.
The whole thing fits into 1792 × 1296 × 496 map units, which is very tight by engine standards. Six spawn points per side hold 12 players. There are no bomb sites: four hostages are placed and two separate rescue zones will take them, and buy zones are set for both teams. Geometry is 5,079 faces on 81 textures, none of them embedded, so the map leans on the stock cs_assault and halflife .wad files. Ninety brushes are breakable, which is a lot for a map this size, and there are six ladders, one door and five ambience sound sources. Sky is space. The archive carries the .bsp and its map files only.
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