Description
A small industrial yard hemmed in by hedges, with a city skyline painted on the horizon behind it. Two low buildings face each other across grey asphalt: one is white plaster with cut-out window openings, the other blue corrugated metal with a SECURITY sign and a serving window. Wooden crates, pallets and steel drums stand around the yard and a red ladder reaches the roof. Inside, the shots show an office corridor with a suspended tile ceiling, a vending machine and a soda-pop mural on the wall.
The playable box is 2624 × 1184 × 832 map units, which is compact even by engine standards. Seven spawn points per side make room for 14 players. Despite the cs_ prefix there are no hostages and no rescue zones, and no bomb sites either: the round is decided by the weapons lying on the ground, an AK-47, an SG 552, an M4A1, a P90 and an M3 next to three flashbangs, two HE grenades, two smoke grenades and three sets of kevlar with helmet. Buy zones are placed for both sides. Geometry is 2,471 faces across 57 textures, nearly all of them from the stock .wad files, with fifteen breakable brushes and two ladders. Sky is tsccity_. The archive carries the .bsp alone.








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