Description
A canyon of pink and red rock with a sand floor and a washed-out sky, hot and hazy. The walls are sheer and close in most of the frames: a bend between two rock faces, a narrow passage with a window cut into the stone, a concrete overhang where the canyon runs under a building. A camp is set up on the sand: rows of low green tents, camouflage netting stretched over frames, and two sand-coloured armoured personnel carriers parked side by side against the cliff. Under one open tent, four hostages in white coats stand on the sand, and the ground under the netting is bright even where the canyon is in shadow.
The map is 7200 × 3616 × 864 map units, twice as long as it is wide and low under the rim, which is what a canyon route looks like in plan. Ten spawns per side seat 20 players. There are four hostages and no rescue zone at all, so nowhere to bring them; there are no bomb sites either, and the map has no buy zones of its own, so the engine places buying at the spawns. Geometry is 5803 faces on 75 textures, close to the 5383 faces of de_dust2 with more textures on them. Twelve decorative non-solid brushes, three doors and three ambient sound sources make up the rest of the entity list, and the archive carries the map alone.
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