Description
A pair of stone compounds standing on green grass inside a ring of red rock cliffs, with palm trees at the edges and a pale overcast sky. One is a two storey house of light stone blocks with a flat roof and open sides, wooden bracing between the piers and crates on the upper deck; a blue shipping container and a low concrete platform sit beside it. The other is a squat enclosure of large stone cubes with a red ladder on the inner wall and shuttered doorways in the sides. Interiors are simple and low: crates on a grass floor under a plain ceiling, printed signs on the walls, and one room with plank flooring, brick walls and a wooden table with four chairs. The scoreboard in the frames names the map DM_Arena, although the file itself is cs_arena.
The arena covers 4128 × 4144 × 1248 map units, a square plot with the cliffs as its walls. Six spawns per side seat 12 players. Two hostages are on the map against three rescue zones, an unusual ratio, and both teams have buy zones of their own; there are no bomb sites. Two AWPs lie on the ground for whoever reaches them first. Geometry is 1641 faces on 41 textures, very plain by the standards of the engine when de_dust2 comes to 5383 faces. Seventeen ladders are a lot for a map this size, and eight animated props and four sprites are placed around the compounds. The archive holds the .bsp alone, and the map borrows its textures from the stock wads.
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