Description
A sand-coloured town of block masonry with a warehouse buried in it. Outdoors the sun sits low and the sky runs from pale blue to orange: one frame faces a courtyard wall of large stone blocks with a building of pointed-arch windows behind it, an arched gateway under a hanging sign and a red steel barrier in front; another looks down from a stair onto a street of shuttered windows and a green house; a third runs along a plain brick wall where a steel ladder climbs to a first-floor opening, with a dumpster, a rusted barrel and a stack of tyres on the sand. Inside, a hall with grey block walls under a corrugated roof on steel trusses holds wooden crates, a rusted container and a staircase with red railings, a flag on the end wall and hostages in suits waiting on the concrete.
The town is 5440 × 4160 × 1120 map units. Twelve spawns per side seat 24 players. Four hostages and one rescue zone set the round, there are no bomb sites, and buy zones are left to the engine, which places them at the spawns. Geometry reaches 7650 faces over 189 textures, 84 of them packed into the .bsp; cs_italy, for scale, comes to 8528 faces and 102 textures. Six ladders handle the climbs, eleven decorative non-solid brushes fill out the streets and three ambient sound sources play under it all.
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