Description
Another take on the sandstone town, with more of the industrial half built out. The outdoor frames are shot from roof level at sunset: flat roofs, gravel decks, barbed-wire fences on posts, a walled courtyard with a green surface, buildings with pointed-arch windows and glazed tile panels, and cliffs on the horizon under orange cloud. Indoors is a long hall of pale block walls under a corrugated roof carried on steel trusses, lit by strip lamps: rows of consoles with screens and switch panels along one wall, an electrical cabinet, oil drums, wooden crates, a rusted tank in the foreground, red railings on the stairs, a flag high on the wall and hostages in orange overalls standing between the machines. One frame shows the same hall almost unlit, with only a strip lamp and a red glow from a side passage.
The map is 4309 × 3471 × 623 map units, so the whole thing sits under a low ceiling. Sixteen counter-terrorist spawns and ten terrorist ones seat 26 players. Four hostages and one rescue zone set the objective, there are no bomb sites, and the engine places buying at the spawns. Geometry runs to 7722 faces over 223 textures, all of them embedded in the .bsp, which is why the file weighs 7.6 MB; cs_italy, by way of scale, has 8528 faces and 102 textures. The entity list is dense: twenty-three decorative non-solid brushes, eighteen breakable objects, fourteen ambient sound sources, six ladders, three doors and an energy beam. The archive also installs a radar overview for the map.
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