Description
Both frames look into the same storage hall from above. The roof is corrugated steel on a shallow pitch, hung with conical lamps on long stems; the walls are concrete block with narrow windows set high up, and the floor is grey slabs almost covered in wooden crates standing in loose rows. Shipping containers in red and green line the far side, next to a stack of blue plastic crates, straw bales in a corner and a mezzanine edged with yellow and black hazard railing, reached by a steel ladder. All the light is artificial, and nothing outside the hall is in view.
The map is 3978 × 3880 × 1035 map units, a nearly square plan under a low ceiling. Twenty-one counter-terrorist spawns and twenty-two terrorist ones seat 43 players, an unusually large seating for a hostage map. Three hostages and two rescue zones set the objective, there are no bomb sites, and the map has no buy zones of its own, so the engine places buying at the spawns. Geometry is 5,010 faces and 123 textures, about the face count of de_dust2 (5,383) with three times the textures. The entity list is what the crates suggest: eleven breakable objects, five doors, four ladders, two rotating mechanisms, eight sprites and seven ambient sound sources. The archive carries the .bsp alone.
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