Description
A small town at night in heavy rain, and the frames keep moving between three kinds of place. Outdoors there are cinderblock and clapboard houses with shingle roofs, ivy over a concrete retaining wall, green dumpsters under a street lamp, and further off a brick block and a low shopfront with glass doors under corrugated sheeting. Then the map goes through a covered passage lined with rough boarding and a rolling shutter, and into a walled yard heaped with coal below a chute. Underground there is a concrete basin lit by a single yellow lamp, and one interior is a room with green carpet and wood panelling, armchairs, an old television set and a wide window looking out over the lit high-rises.
The map is 3392 × 2488 × 980 map units, so it is compact and works by stacking levels rather than by distance. Twelve spawns per side seat 24 players. Four hostages and one rescue zone set the objective, there are no bomb sites, and both teams have real buy zones. Geometry comes to 5,308 faces and 240 textures, all embedded in the .bsp, next to 3,206 faces and 182 textures in cs_assault. Twelve ambient sound sources carry the rain and the room tone; there are six breakable objects, six doors, five bodies of water, four ladders and one moving platform. The archive holds nothing but the .bsp.
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