Description
An indoor facility, pale grey-green concrete panels on every wall, tiled floors, strip lights and ventilation grilles set into the panel joints. One frame looks along an upper walkway with a red steel railing over a lower hall, dark crates braced with diagonals standing in the open; another shows the hall itself, a red ladder bolted to the wall on one side and a concrete staircase on the other; a third is a storeroom with metal shelving, cardboard boxes, bundles of banknotes stacked against the wall and two hostages waiting in it.
The map is 2016 × 3264 × 576 map units. That ceiling is low, but the levels sit on top of each other, so the walkways and stairs matter more than the plan does. Ten spawns per side seat 20 players. There are four hostages and no bomb sites, and the map carries no rescue zone entity of its own, so rescue falls back to the counter-terrorist spawn; buy zones are absent as well and the engine places buying at the spawns. Geometry is light at 2,710 faces and 42 textures, next to 3,206 faces in cs_assault. The entity list is dominated by 102 non-solid decorative brushes, and there are ten breakable objects, two doors, two ladders and one pushable crate.
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