Description
A night block of two storey houses in yellow brick, with dark barred windows and stone banding at the corners. One frame runs down a narrow alley between a red brick wall and a plastered facade, wooden crates stacked in the way; another looks over the courtyard the houses enclose, wall lamps burning above the doors and an arched passage cutting through the ground floor. The sky is black and full of stars, the ground is plain grey concrete, and a green glow sits low over the roofs.
The map is 4400 × 3458 × 638 map units, and the last figure keeps everything to two floors and the yard between them. Eight spawns per side seat 16 players. Five hostages and one rescue zone set the objective, there are no bomb sites, and the map has no buy zones of its own, so the engine places buying at the spawns. Geometry comes to 4,440 faces and 90 textures, against 3,206 faces in cs_assault. Fourteen sprites carry the lamp glows, two ladders reach the upper level, two scientists stand among the hostage models, and the archive ships the_hunter.wad texture pack the map is built on.
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