Description
A reworked and enlarged take on the alley yard: same black starfield sky and the same warehouse district, but the frames show more of it. Two and three storey buildings in sandy brick and grey block ring a concrete yard with wooden crates and a dumpster, wall lamps burning yellow above the doors; one frame steps back into a wider street where shipping containers and pallet crates sit between the blocks. Another looks across a parking area with painted bays and a row of tall lamp posts, a red billboard over the roller shutters of a shopfront on the far side. Every frame is night lit only by the lamps.
The map is 4480 × 3904 × 1280 map units, both wider and considerably taller than the smaller layout it grows out of. Sixteen spawns per side seat 32 players. There are no bomb sites; six hostages and one rescue zone set the objective, and both teams have real buy zones. Geometry comes to 9,118 faces on 138 textures, against 5,383 faces and 44 textures in de_dust2. The entity list is dominated by 58 breakable objects, with 11 ambient sound sources, two sprites and a single ladder alongside. The archive ships two texture packs the map is built on, alley1.wad and tex.wad.
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