Description
A discount supermarket at night. Outside, the car park is empty asphalt with painted bays and tall lamp posts, the store is a low building with a red tiled roof and brick piers, and a residential tower block stands behind it against a starry sky. Inside, the sales floor is fluorescent lit: pallets of stacked cartons on a beige tiled floor, rows of orange and yellow price cards hanging over the aisles, chest freezers and a line of checkout counters with monitors. Two more frames show the back of the house, a concrete stockroom with roller shuttered crates and drink displays, and a covered loading bay where a military jeep is parked under wall lamps. Hostages in shirts and aprons stand on the sales floor.
The map is 2816 × 4960 × 1088 map units, a long narrow plot roughly the proportions of cs_italy at 2896 × 5216. Ten spawns per side seat 20 players. There are no bomb sites; four hostages and three rescue zones set the objective, which is a generous number of places to deliver them to, and both teams have real buy zones. Geometry is modest at 6,993 faces on 158 textures, all embedded in the .bsp, where de_dust2 comes to 5,383 faces and 44 textures. The entity list holds 24 non solid detail brushes, 13 doors, ten ladders, two drivable vehicles and 14 ambient sound sources. Besides the map the archive installs its own models, three sounds and a radar overview image.
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