Description
Night in a town of tall apartment blocks. Outdoors the frames look up at rendered and brick facades with rows of identical windows, a red steel fire escape bolted to one of them, a lit doorway at the foot of a courtyard and a lit tower on the skyline behind. Indoors the same buildings are finished in beige and white wall tile with suspended ceilings and fluorescent strips: one frame is a swimming pool hall with vending machines and chairs along the far wall, another an empty basement room with a desk and two barrels, a third a corridor of tiled partitions with a stairwell going down.
The town measures 3904 × 2304 × 3312 map units, and the third figure is the point of it: there is real height here, and the twelve ladders are how you take it. Sixteen CT and fifteen T spawns seat 31 players. Five hostages and two rescue zones set the objective, there are no bomb sites, and both teams have buy zones of their own. Geometry runs to 6,899 faces and 66 textures, above the 5,383 faces of de_dust2. The pool is real water you can swim in, decorative sprites are placed through the interiors, and the archive carries the .bsp alone.
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