Description
An airport apron at night with a wide-body airliner parked at the gate. The blue and white fuselage runs the length of the shot, a jet bridge reaches the forward door and a set of airstairs is pushed against the rear one; green taxi lights trace the concrete, the terminal shows long bands of lit windows, and a skyline of towers with lit rooms stands behind it. The other shots go inside: the cabin, with rows of blue striped seats along a red patterned carpet, ceiling light strips overhead and a curtain drawn across the aisle, seen once from the cabin itself and once through a doorway from the terminal side.
The map measures 4096 × 5120 × 1408 units, a large layout by engine standards and close in footprint to de_dust (5584 × 6144). There are 13 spawns per side, so it seats 26 players. No bomb sites: five hostages and five rescue zones, an unusually generous count, with buy zones on auto placed at the spawns. Geometry runs to 7,472 faces and 168 textures, far more texture variety than de_dust2 gets by with (44). Among the 258 entities are 64 illusionary brushes, 15 doors, nine ambient sound emitters, six breakables and three ladders. The archive contains the .bsp alone.
Comments