Description
Night in an industrial back lot. A brick building with an iron fire escape stands over a gravel yard, rusty shipping containers and a wooden fence close the other sides, and street lamps drop pools of yellow light on the pavement; a red neon sign burns over the gateway and a big cable spool leans against a wall. The interiors are the other half of the map: office corridors with a chequered tile floor, suspended ceilings with fluorescent panels, plaster walls and wooden crates left in the passages, plus a narrow window slit in a dark room that looks out into the lit yard.
The map measures 3344 × 1680 × 1232 units, long and narrow. There are five spawns per side, so it is built for ten players rather than a full server. No bomb sites: four hostages, two rescue zones, and marked buy zones for both sides. Geometry runs to 7,909 faces and 91 textures, noticeably heavier than de_dust2 (5,383 faces) on a much smaller plan, which is where the detail indoors comes from. Sixteen breakables, seven ladders and one door; no water. The archive also installs a radar overview.
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