Description
Sandstone in the dust family: high block walls close off small courtyards of packed sand, wide stone staircases climb to upper ledges, a metal grate catwalk crosses a trench between two walls, and a short tunnel runs under a slab into the next yard. Wooden crates stand in ones and threes along the walls, and a couple of ladders lead up to the walkways. The light is midday daylight with hard shadows; over the parapet the skybox shows a blue sky and red rock spires on the horizon.
The map measures 1536 × 1536 × 736 units, a square footprint tighter than any of the stock maps and roughly a tenth of the ground area of de_dust. Even so it has 16 spawns per side, so 32 players are packed into that square. There are no bomb sites: four hostages, one rescue zone, and buy zones are on auto, so the engine puts them at the spawns. Geometry runs to 4,169 faces and 41 textures, all of them embedded in the .bsp. Eight breakables, three doors and three ladders; no water. The archive contains the .bsp and nothing else.
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